﻿using Gargoyle.Roton;
using System;
using System.Collections.Generic;
using System.Text;

namespace Gargoyle.ZZT
{
    public class Info
    {
        public Int16 Ammo;
        public Int16 Gems;
        public byte[] Keys;
        public Int16 Health;
        public Int16 Board;
        public Int16 Torches;
        public Int16 TorchCycles;
        public Int16 EnergyCycles;
        public Int16 Score;
        public ByteString Name;
        public ByteString[] Flags;
        public Int16 TimePassed;
        public byte SavedGame;
        public Int16 Stones;
    }
}
